Blog 3) Unity Engine

What have i learnt?

Unity was founded by David Helgason and Nicholas Francise along with David helgason back in 2004, they were small time developers who released a game called Gooball back in 2005.

the game failed to take off but the founders decided to change the direction of the company to democratize the game development and offer small time developers the means to create their games.

fast forward a to the present and Unity supports a wide range of platforms covering all aspects of game development from 2D, mobile , 3D and virtual reality.

Unity offers an wide range of assets on their store which is a good base for developers to start.

Why have i learnt it?

Even though Unity is seen as a game development tool it has offer potentials such as mobile applications. There are a large number of game development companies that use unity in their business activities and by having exposed ourselves to the platform which uses C# as its base language, It is a good platform to have exposure too.

How have i learnt it?

Unity has such a steep learning curve that could drain valuable class time our lecturer suggested we follow a game called “Bunny jump”. This youtuber takes people through all the needed aspects of Unity.

By following this Bunny tutorial more time can be spent teaching about Software development rather than Unity tutorials.

What do i know now that i did not know before?

Before SDV602 I thought that Unity was only a platform for creating a game. When i did some background research i discovered that unity is used to create mobile application

What is the point?

Unity has a foothold in today’s society ranging from AAA games to single developer indie games. Unity can be a powerful program that can be used to create application for mobile application.

What will i do to remember this learning?

In order to retain and further my knowledge on Unity I will continue to explore the possibilities that the program can offer. The further you dig the more possibilities the program provides.

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